The CEO of Sony Interactive Entertainment says the level of demand for the PS5 is very considerable, and the console is being launched amid the Covid-19 pandemic that's been boosting gaming companies’ revenues.
CEO of Sony Interactive Entertainment Jim Ryan has said the Japanese tech company pre-sold as many PS5 consoles in the first 12 hours in the United States as in the first 12 weeks for its predecessor PlayStation 4 device.
“The demand as expressed by the level of pre-order has been has been very, very considerable,” Ryan said.
Sony, which went on to sell more than 100 million PS4 units, aims to persuade its user base to upgrade to its new device to play titles like “Marvel’s Spider-Man: Miles Morales” with enhanced graphics, sound and feedback via a new controller.
READ MORE: Sony plans to launch PS5 on time
The launch comes in the midst of the Covid-19 pandemic that has boosted gaming companies’ revenues but also disrupted retail networks, games development and manufacturing supply chains around the world.
“It may well be that not everybody who wants to buy a PS5 on launch day will be able to find one,” said Ryan, adding the company is “working as hard as we ever can” to ensure supply for the year-end shopping season.
20 years ago today PlayStation 2 launched in North America. Favorite PS2 game? pic.twitter.com/v35xsbN5n0— Sony (@Sony) October 26, 2020
Sony has built a network of in-house studios producing exclusive titles, including "Ghost of Tsushima" from Sucker Punch Productions, to fend off rivals including Microsoft's MSFT.O Xbox and new entrants.
Sony’s will continue to grow its studio capability organically Ryan said, adding that “where we can bolster our in-house capability with selective M&A that might be possible.”
Analysts question how far the expansion in gaming driven by stuck-at-home consumers will continue longer term, with Ryan saying it will be up to Sony to drive that engagement.
“We’re definitely looking upwards and thinking that we can do better than we thought we could,” Ryan said.
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